Only 2 left in stock - order soon. | d20PFSRD Take your favorite fandoms with you and never miss a beat. My half-elf Ranger and our Air Mephit Bard are just kind of watching to see where it goes. From the introduction: Some mud mephits elected this cave as their lair. Challenge 1/2 (100 XP). They speak Auran and Common. They regenerate 1 hp per turn automatically. Download files and build them with your 3D printer, laser cutter, or CNC. Air Appearance. ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. When the mephit dies, it explodes in a burst of dust. Air Mephits are Air Outsider type monsters. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. Magma Mephit. 3e Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Keyword(s) They had pale white skin. Size: TINY: Weight: 0.1 : This item can be used in tradeskills. An air mephit looks like a small winged humanoid about the size of a halfling.From its back protrude a … The mephit exhales air in a 15-foot cone. | FateCoreSRD [1], Air mephits could heal themselves as long as there was moving air present. Frost Breath (Recharge 6): The mephit normally exhales the 15-foot cone of the cold air. 3rd Edition Statistics[2] Although they are often described as impish, their elemental origins are apparent. Armor Class 13 The mephit exhales a 15- foot cone of cold air. Air mephits call the plane of Lamannia home. They were 600 lb (270 kg), roughly humanoid beings with bodies sheathed in repulsive scales. Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The air mephits skin in a light sky blue and they are always surrounded by flowing air currents. Elemental Plane of Air[2] A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. Sub-race: Air Mephit . They show themselves upon attack. | 3.5e SRD Innate Spellcasting (1/Day): The mephit can … A mephit that has just been summoned cannot use its own summon ability for 1 hour. These mephits are whimsical and prone to distraction. 4e ECOLOGY. The rest of the party is off, talking to the Mayor. Air Mephit Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures Wind disperses the cloud, which otherwise lasts for 1 minute. Cornugons were ogre-sized creatures whose bodies reached up to 9 ft (2.7 m). [2][1], Air mephits tended to me more skittish than other mephits. Language(s) Robin: (the … An air mephit's skin is a light sky blue, and they are always surrounded by flowing air currents. Everquest Item Information for Air Mephit Blood. Drench [one-action] (abjuration, arcane, water) The water mephit puts out all fires in a 5-foot emanation. Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 … Air mephits are commonly found on the Plane of Air. Armor class 11 Hit points 22 (5d6 + 5) Speed 30 ft., fly 30 ft. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Elemental When the mephit dies, it explodes in a burst of dust. Darkvision[2][1] Combat: Air mephits favor sudden ambush attacks and quick escapes. Each creature in the area must succeed on a DC 11 Strength saving throw or be pushed up to 5 feet away and knocked prone. Homeland(s) Contact Info. Flying[2] | PF2 SRD. | Design Finder 2018 Medium Common[2][1]Auran[2]Primordial[1] This is a natural cavern that have a small murky pond in the middle, filled by the dripping waters from a stream flowing in the open of a forest, that jumps down, in front of the cave entrance, forming a small waterfall. (If it can get more, so much the better, but if it can get two, it won’t delay in order to see whether it can get three.) Alignment When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. Questions or comments can be directed to john@5thsrd.org. From its back protrude a pair of thin, leathery, bat-like wings. | d20HeroSRD Traits Death Burst: When the mephit dies, it explodes in a burst of dust. Neutral Air Mephlings Air mephlings resemble short humans with cloud-white skin and gossamer-thin bat-like wings. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. 2nd Edition Statistics[3] The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. See the individual descriptions for details. Air The save DC is Constitution-based and includes a +1 racial bonus. An air mephit is about 4 feet tall and weighs about 1 pound. They can produce gusts of wind, and their healing occurs when exposed to winds. The mephit can blow once every other round withut limit, as long as it finds sufficient grit in the vicinity. Type Air mephits come from the Elemental Plane of Air. The mephit can innately cast dancing lights, requiring no material components. | Fudge SRD Armor class 11 Hit points 22 (5d6 + 5) Speed 30 ft., fly 30 ft. Size Small Hit Points 21 (6d6) Air Mephit Contents0.1 Traits0.2 Actions1 Attributes Of Ice Mephit Monster Traits Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. Humanoid Death Burst.When the mephit dies, it explodes in a burst of flame. City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene, Check out our other SRD sites! Description Combat . D & D Minis: Air Mephit # 12 - Unhallowed $6.31. Air mephits come from the Elemental Plane of Air. Air Mephit Blood Database; Items; Misc; Combinable; Air Mephit Blood Class: ALL Race: ALL. Wind disperses the cloud, which otherwise lasts for 1 minute. Air mephit They had pale white skin. The breath weapon of an air mephit is a cone of sand and grit that deals 1d8 slashing damage. Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The save DC is Constitution-based and includes a +1 racial bonus. Sfida 1/2 (100 PE) Taglia Piccola Tipo Elementale Allineamento Neutrale malvagio Caratteristica Punteggio Modificatore Forza 8 -1 Destrezza 12 +1 Costituzione 12 +1 Intelligenza 7 -2 Saggezza 10 +0 Carisma 10 +0 Classe Armatura 11 Punti Ferita 22 (5d6 + 5) Velocità 9 m, volo 9 m Abilità Furtività +3 Vulnerabilità ai Danni Freddo Immunità… Leggi tutto »Mephit del Magma 4th Edition Statistics[1] [1], Air mephits would rather flee than fight,[1] but, if pressed, would attack by biting and clawing and also by injuring opponents with their breath. The mephit exhales a 15- foot cone of cold air. A Reflex save halves the damage and negates the sickened effect. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). Lightning mephits come from the Elemental Planes of Air and Quasi-Elemental Planes of Lighting. Average weight Here are the attributes of flying sword 5e The mephit exhales a 15-foot cone of blinding dust. Reflex save halves the damage and avoid the debuff. 1E > 5E Conversion Rules. They prefer the joys of traveling and the playing of wind instruments. Each and every creature in that specific area must be succeeded on a DC 10 Dexterity saving throw, by taking 5 (2d4) cold damage on a failed save, or else half as much damage on a successful one. When the mephit dies, it explodes in a burst of dust. [2], Air mephits preferred living in places where the wind was constantly blowing, such as mountaintops or shores. Innate Spellcasting (1/Day). 2e The mephit exhales lightning in a 15-foot line that is 1-foot wide. Latest 5th Edition Products in the Open Gaming Store! The breath weapon of a water mephit is a cone of acid that deals 1d8 acid damage. Origin The mephit can innately cast … They had pale white skin. Jump to: navigation, search. Air Mephit Basic Information Type. Breath Weapon [two-actions] (acid, arcane) The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflex save). Small elemental, neutral evil . The DC is Constitution-based and includes a +1 racial bonus. While you're correct that the official Mephits we got in 5e (so far) are para-elementals, indeed single elemental Mephits have a canon lore basis in every other edition of D&D dating all the way back to 1st edition, as well as in Pathfinder. Like all mephits, air mephits were impish in appearance and had wispy wings,[2] which sprouted from their humanoid upper torsos. | Dungeon World SRD A type of imp that is usually from, or associated with, some element or pseudo-element. A mephit that has just been summoned cannot use its own summon ability for 1 hour. Small Forgotten Realms Wiki is a FANDOM Games Community. Wiki Le Monde des Royaumes Oubliés (French), Creatures found in the Elemental Plane of Air, Template:Cite Dragon/421/Creature Incarnations: Mephits, https://forgottenrealms.fandom.com/wiki/Air_mephit?oldid=539927. A mephit that has just been summoned cannot use its own summon ability for 1 hour. Innate Spellcating (1/Day). CR: ♦3 Normal ♥5 Hard ♠8 Elite OR Summoned by another mephit: ♦3 Normal ♥3 Hard ♠3 Elite. 3 See the individual descriptions for details. Air mephits speak Common and Auran. Air Mephit. The water mephit can’t use Breath Weapon again for 1d4 rounds. Skills Perception +2, Stealth +4 Damage Vulnerabilities cold Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Ignan Challenge 1/2 (100 XP). Dehydrate (Su) Once per day a salt mephit can draw the moisture from an area in a 20-foot radius centered on itself. Abrasive Breath - Piercing damage, and chance of Disorientation. Qualities . General Information Skin color(s) Email John Reyst at jreyst@gmail.com with any errors or requests! Fickle, untrustworthy, and empty-headed, these mephits make excellent messengers and couriers for their first mission. Small elemental, neutral evil . They also had the innate power to surround themselves with vapor about once every hour or to call forth a powerful gust of wind once per day. Senses darkvision 60 ft., passive Perception 12 Once more, I bring you all a list, this time of familiar, like my previous list it's not suppose to be a guide or a handbook. Unaligned The air mephits are small, humanoid-resembling mephits with bat-like wings, and are among the weaker natives of the Elemental Plane of Air.. $8.95. Air mephits are immune to air and gas attacks of all kinds. | 13th Age SRD Type Once per hour air mephits can cast blur on themselves at 3rd level of magic use. DM: Alright, since Persuasion isn’t going to cut it.. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. They are curious, impish creatures with small wings and tiny horns. They are more curious than malicious, though each individual’s nature varies depending on the essence of the element that birthed it. Traveller SRD Water mephits are consummate jokers who are always happy to trade a favor for a good laugh. An air mephit was a mephit from the Elemental Plane of Air.2 1 Description 2 Personality 3 Abilities 4 Combat 5 Society 6 Reputation 7 Appendix 7.1 References 7.2 Connections An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). The air mephit can’t use Breath Weapon again for 1d4 rounds. The sphere is heavily obscured. Speed 30 ft., fly 60 ft. Wind disperses the cloud, which otherwise lasts for 1 minute. To use its breath weapon, the mephit inhales sand, dirt, or other particles in the vicinity and then blows the grit at high velocity at one target within 10’ … An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). Vision Breath Weapon [two-actions] (air, arcane) The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). An air mephit looks like a small winged humanoid about the size of a halfling. This ability is the equivalent of a 2nd-level spell. From Codex Gamicus. Roll d%: On a failure, no creature answers the summons. All mephits appear as small, winged creatures with more or less humanoid features. Traits Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. Once per day they can cast gust of wind. The sphere is heavily obscured. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Mephits heal 2 points of damage each round, provided they are still alive and certain other conditions are met. Air mephit: Chaotic and destructive, mephits come in many shapes and have a wide range of abilities. An air mephit was a mephit from the Elemental Plane of Air. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, … Type: Air Outsider . Frost Breath (Recharge 6): This ice mephit monster can exhales the 15-foot Cone of the cold air. Each and every creature in that specific area must be succeed on a DC 10 Dexterity saving throw and also taking 5 (2d4) cold damage on a failed save, or else half as much damage on the successful one. ~1 lb. Size Race: Mephit . These mephits are whimsical and prone to distraction. DESCRIPTION. Thingiverse is a universe of things. Occasionally, however, a lightning mephit stumbles into the Material Plane by way of a lightning storm (when said storm reaches into the Plane of Air and opens a temporary portal). Icons of the Realms Monster Menagerie 3: Magma Mephit #02a 5.0 out of 5 stars 1. The air mephits are small, humanoid creatures with bat-like wings that are one of the weaker natives of the Elemental Plane of Air. [1] They had whirlwinds where one would expect their legs to be. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. Innate Spellcasting (1/Day). 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