Download Image Picture detail for : Title: Giant 5e Date: July 12, 2019 Size: 223kB Resolution: 1000px x 1000px More Galleries of Forgotten Realms Wiki. Traits Amphibious: The crab can breathe air and water. The Giant Crab was a creature which appeared in the 1961 fantasy-adventure movie Mysterious Island, based on the novel of the same name by noted author Jules Verne.. White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. Senses blindsight 30 ft., passive Perception 9. Giant Crab Spider CR 1/2. This easily joins the list of my most complex monsters, but I made this to be a final low level boss for an evil campaign I'm dming for experienced players so it should work out. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Giant Crab - Giant Crabs are amphibious and they can grapple up to two foes at once. The giant crayfish makes two claw attacks. Classes Races Backgrounds Spells Items Conditions Monsters Feats. Skills Perception +3 Damage Resistances bludgeoning Senses Passive Perception 13 Languages — Challenge 2 (450 XP). The crab can breathe air and water. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. The crab can breathe air and water. Giant Crab Tags: medium beast cr1/8. Medium beast, unaligned . Challenge 1/8 (25 XP). Hit: 1 bludgeoning damage Giant Crab MM: The Giant Crab's big scary mechanic is grappling with its claws, but since it doesn't have proficiency in Athletics and your companion's abilities never increase the DC to resist the grapple never scales. Giant Crab from 5e SRD Languages —. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). When certain levers are used, the apparatus transforms to resemble a giant lobster. Contents1 Traits2 Actions3 Attributes Of Giant Crab Monster Traits Amphibious: The crab can breathe air and water. Armor Class 15. Improved grapple Crabs gain a +4 to all grapple checks due to their vice like claws. Blindsight in a good range, a swim speed, amphibious and automatic grapple on a hit. Amphibious. Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger Use the online HTML, CSS, JS tool collection to make websites like a piece of cake. Special Traits. They are predators and scavengers and exist on a diet of decaying flesh (dead fish and other water-based animals), algae, snails, worms, and other animals (including swimmers who … Armor Class 15 (natural armor) Hit Points 13 (3d8) ... (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). Actions. Spell Description. The crab can breathe air and water. prev. Amphibious: By this Amphibious trait the giant crab monster in dnd 5e can breathe air and water. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11).The crab has two claws, each of which can grapple only one target. Natural armor/ claw damage increase Bestiary. Actions. DEFENSE. My better half made me watch the South Park episode with the Crab People song, and I had an instant association with Mirelurks (I know, I know, I had a huge hole in my "Common Knowledge"). Panther same low ac, low hp, and their best move is the pounce which requires the enemy failing an easy strength check and taking 9 damage if they do. 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) The crab has two claws, each of which can grapple only one target. Giant Crab (VLH3M4MY9) by mz4250 on Shapeways. Traits. Giant Crab. Armor Class 15 . This reaction cannot be used if the Giant Crab currently has a creature grappled or is "prone"*. Archived. 5e Workshop. Hit Points 13 (3d8) Speed 30 ft., swim 30 ft. STR 13 (+1) DEX 15 (+2) CON 11 (+0) INT 1 (-5) WIS 9 (-1) CHA 3 (-4) Skills Stealth +4. The apparatus of the Crab is a Large object with the following statistics: Armor Class: 20 Hit Points: 200 Claw: By having this claw attack this dnd 5e monster can make a Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The creature can spend 1 minute to burrow down 15 ft into sand or other soft ground. Tentacles.Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Also it just grapples, and has that same terrible attack bonus and 4 damage. A Dungeons & Dragons 5e Familiar. Compares unfavorably to the Giant Poisonous Snake. Prev. A crab may breathe water or air with ease. The 16-page adventure bears the code "S2" ("S" for "special"). Ancestral Anthologies Vol. OFFENSE. I'm sure many of you know the hideous humanoid mutant crab-like creatures from the Fallout series. Giant Crab. Giant Crab - Potential Mount. Improved grab To use this ability, a crab must hit with a claw attack. Giant Crab. Giant Crab [ Crabe géant] Medium beast, unaligned. AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size) hp 11 (2d8+2) Fort +4, Ref +2, Will +0 Immune mind-affecting effects . Giant Crab is a slightly better version of the frog, one of the few decent ACs, even if the hp is still very low. Actions. Posted by 1 year ago. Actions Claw: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Claw. Skills Stealth +4. Giant Insect 5e. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Claw. The highest AC value I'm currently aware of for Animal Companions. The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. The crab has two claws, each of which can grapple only one target. You measure the creature's biggest dimension, whether that's height or length. You gain the ability to comprehend and verbally communicate with beasts for the duration. Amphibious. ADVERTISING - PLEASE SUPPORT THIS SITE. Hit: 7 (1d10 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Armor Class 15 (natural armor) Hit Points 13 (3d8) Speed 30 ft., swim 30 ft. An enormous crustacean over thirty feet in length, the Giant Crab was an aggressive beast with eight legs, a heavily-armoured shell, and a pair of powerful claws which it would use to catch and kill its prey. Claw. Latest Pathfinder products in the Open Gaming Store. 5e Workshop. Close. HP 24; Resistances physical 3 (except bludgeoning). This week I bring you enemies and encounters for parties of 1st through 5th level characters. Giant crayfish are freshwater creatures that dwell on the bottom of seas, lakes, ponds, and other shallow waters. In this series I will be presenting creatures you can use for villains, lieutenants, minions, and wild encounters for 5th edition aquatic games. This can be pretty effective in making dodgy foes stay put. Giant Crab. XP 200 N Small vermin Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4 . Description. Adjust content blocking Content Blocking. Aberrations Beasts Celestials Constructs Dragons Elementals Fey Fiends Giants Humanoids Monstrosities Oozes Plants Undead. Reference. They also have one of the highest AC values of any beast companion along with 30 ft. of blindsight, so that’s a big plus. AC 19; Fort +7, Ref +9, Will +8. Medium beast, unaligned. Senses blindsight 30 ft., passive Perception 9. Burrow. Actions. Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. Learn more before you buy, or discover other cool products in Figurines. Speed 30 ft., climb 20 ft. Melee bite +2 (1d4 plus poison) . Bearmit Crab Viscid Shell.When a creature hits the bearmit crab with a slashing or piercing melee weapon, the creature must succeed on a DC 13 Strength saving throw, or its weapon becomes stuck to the bearmit crab’s shell. 3. Claw. MONSTROUS CRAB CR 2. Languages-Challenge 1/8 (25 XP) Amphibious. 19/07/2020 - by admin - Leave a Comment. Giant Rat - Giant Rats honestly don’t offer that much. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). Ancient Crab with Lair 5e DnD. Still, grappling a target on a hit means that you can reliably restrict the targets movement. Hit: 10 (2d6 + 3) bludgeoning damage.If the target is a creature, it is grappled (escape DC 16). jtgonly Rank: #1466. dungeons-n-drags. Here's what the size categories actuall mean: Fine: Less than 6 inches Diminutive: 6 inches to 1 foot Tiny: 1-2 feet Small: 2-4 feet Medium: 4-8 feet Large: 8-16 feet Huge: 16-32 feet Gargantuan: 32-64 feet Colossal: More than 64 feet. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. The crayfish has two claws, each of which can grapple only one target. Medium beast, unaligned. Actions Claw Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The coloration of a giant crab’s hard exoskeleton varies widely depending on species, and over time even shifts in response to its diet. Medium beast, unaligned. A searchable D&D 5e creature list. The crab has two claws, each of which can grapple only one target. It should list the size category of the monster. The crab can breathe air and water. Giant Crab (revised) and XG Crab. As usual let me know what you think! Vulnerable to Prone If a creature critically succeeds on a check to Trip the giant crab, the crab is flipped over onto its back in addition to the usual effects. Giant Centipede - Climb speed, 30' Blindsight, decent damage due to poison. Giant Crab - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Giant Crab Monster DnD 5E. I will also be presenting encounter seeds for these villains at each tier. Here you have to transform up to 10 centipedes, five wasps, three spiders or one scorpion within the particular range into the giant versions of their natural forms for the particular duration. STATISTICS. In DnD 5e can breathe air and water to hit, reach 5 ft., swim ft! Natural armor ) hit Points 13 ( 3d8 ) speed 30 ft. one... Is restrained, and the target is grappled ( escape DC 16 ) for these villains at tier! To comprehend and verbally communicate with Beasts for the duration it should list the category... 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